GAME AUDIO Sup!
TECHNICAL SOUND DESIGN Yeah sup
HEINZENKNECHT AUDIO Sup!?

Hey, this is Guido!
I'm a Technical Sound Designer.

Services

AKA the wonders I can do for you

Whether I'm recording out in the field or synthesizing sounds
in my studio, I focus on building cohesive and identity-driven
soundscapes for my video game projects.

I have experience in all industry-standard game engines.
Whether you're using native engine audio or an audio middleware,
I've got you covered from code to ears.

My work doesn't end when the sound is simply sounding.
I make sure my projects have a balanced and always enjoyable output,
regardless of the player's actions. No details missed!

Latest
work

Here's some of my latest work.
Different engines and genres.
All sound like me.

Lummings

Out-of-this-world sound design and implementation What on Earth is a Lumming?!

Unannounced
Title

Sound design and implementation for an upcoming horror game Booo, I hate NDAs!

Punko.io

Quality Assurance for 2024's mobile game of the year Weren't you the sound guy?!

Non-gaming
Projects

A bunch of linear audio stuff! I'm intrigued!
Take a look at my 2025 demo reel!

Education

Image Campus - 2025

Game Audio Specialization

Complete certification in sound design and implementation issued by Image Campus, Argentina's most prestigious video game education institution.

Technological National University (UTN) - 2025

Audio Production and Design for Video Games

Foundational certification in audio design and audio production for video games. Includes training in Unity, Wwise and sound design techniques.

INARTEC - 2020

Music Production Engineering

Complete certification in music mixing and mastering. After not choosing a career path in music, I took my technical learnings for mixing and designing from here.

Hi again, I'm Guido!

Jr. Technical Sound Designer

I'm a recovering Game QA, making the switch within the industry I've learned to deeply love. I enjoy games as much as I enjoy sound. Mixing them together was unavoidable!

I'm a Jr. Technical Sound Designer with developing experience in game engines (Unity, Unreal) and audio middlewares (Wwise, FMOD). Having worked locally and internationally, I'm broadly experienced in scale-up and enterprise environments.

Wondering how to say my name? I've got you covered.
Can you say "doggy"? Just flip it around to "ggy-do".
You're done! (just don't ask about the surname)

Grab my CV here!